Through this visual we wanted to create a fun and attractive illustrative universe. Starting with modular forms, we created a male character and a female character in which everyone can identify. This game shapes creates several readings with representations of castles, gates and paths inviting to the surprise and astonishment. Its geometric and symmetrical design also reveals a building structure that brings the visitor to discover places. At the center of the visual, we find a clock that symbolizes time and two keys that meet and symbolize the accessibility of this heritage, which opens to the young public.